Tony Mullen
Language: English
Pages: 272
ISBN-10: 1118036638
ISBN-13: 978-1118036631
Publisher: Sybex

Prototyping Augmented Reality (2011)

Augmented reality (AR)—placing virtual content over live video—has progressed from an emerging technology into one of today's hottest interactive design trends. Artists and designers with little or no programming experience can quickly learn how to create AR using a variety of opensource and proprietary tools such as Processing programming language, Blender animation software, Arduino, Flash, and others. Covering the creation of AR for smartphones, Macs, PCs, and the web, this thorough guide is packed with smart software techniques, usable code, hardware pointers, modeling and prototyping basics, and more. AR is art and programming, and CG and programming expert Tony Mullen seamlessly blends both to help you create fun, effective, augmented reality.