December 30, 2011

From 23 - 25 My 2012, the Museum Next Conference will take place in Barcelona. The AR Lab will attend the conference in line with its development of an AR app for the Van Gogh Museum in Amsterdam showing technical research and making that (interactively) accessible to visitors. Jolien van Kregten from the Van Gogh Museum and Ebelien Pondaag from Fabrique will give a presentation about this in-gallery experiment.

December 29, 2011

The winner of the first HeadsUP! data visualization competition has just been announced: Richard Vijgen received an award for his beautiful visualization Seasonal and Longterm Changes in Groundwater Levels. Vijgen is an information designer who works in The Netherlands and is interested in exploring the boundaries between interactive media and the social, virtual and physical space. With his winning design he wanted to show "[..] on one hand the beauty and overwhelming complexity of the natural cycle of wet and dry seasons, and on the other hand, the alarming observation that this cycle is being broken by overconsumption of groundwater". Read more about Vijgen's motivations on Picnic's website.

Heads Up! Reuters
December 29, 2011

In his TED-talk, magician and illusionist Marco Tempest uses 'techno-magic' (Augmented Reality) to bring a stick-figure to life.

December 28, 2011

Augmented Reality Art Artworks are on permanent display unless noted otherwise. To see them, you need to have installed the free Layar app on a smartphone (Android, or iPhone 3GS & higher), go to the artworks' locations, and then search for their names. See respective webpages for each exhibit for detailed instructions on locations and search terms. "Reign of Gold" / Occupy Wall Street This artwork surrounds you with a rain of $50 gold eagle coins. It is part of the Occupy Wall Street protest movement and is viewable all over the world.

December 27, 2011

The App Store is littered with augmented reality apps, and it’s with good reason. The idea of projecting a virtual world into our everyday lives feels magical to almost anyone. Couple this with the ease of Apple’s app store and it’s no wonder this generation of apps has been selling like hotcakes. But the innovations of augmented reality are just beginning. Someday, it could become a seamless experience, where you’ll look out into the world and intuitively filter through a mass of information to join the virtual world with your own interactive reality. Alas, for now we are limited to devices like the iPhone, which has been the platform for many interesting experiments in AR. Some are novel. Some are kind of silly. But some are amazing, and offer up a glimpse at the future of gaming and entertainment. Here’s a look inside the world of augmented reality available on the iPhone.

December 20, 2011

The people at Lynx cannot help but be pleased with the success of their latest deodorant.

Their new fragrance has emerged as their second-best-selling variant after just a few months on the market, thanks in large part to an innovative advertising campaign.

The campaign was fronted by Kelly Brook posing as a voluptuous fallen angel, but what made it unique was a stunt at London's Victoria Station, known by its orchestrators as Angel Ambush.

Commuters who happened to walk across a particular spot suddenly saw themselves on a vast video screen next to the departures board and, as they watched the screen, they discovered that they were not alone.

An angel, generated using augmented reality technology, fell to earth and appeared to interact with the unsuspecting humans, creating a stir and a viral YouTube clip that has since been viewed more than 750,000 times.

"We didn't know if it would work, either technically or in terms of how people would respond to it," said Becca Sawyer of Mindshare, the advertising agency that came up with the Angel Ambush idea.

"We just thought it would be fantastic if an angel could seem to appear in real-life. Augmented reality is all about creating a fantasy experience that people can interact with."

Although the stunt may have looked cutting edge, it was actually a relatively simple application of augmented reality: a technology that is a capable of more than just stunts.

November 29, 2011

Stanford University’s School of Engineering has released full HD videos and slides of their Fall 2011 “Developing Apps for iOS” course. The lectures and lessons for CS193P are focused on iOS 5 and downloadable for free from iTunes University, offering a great look at beginning iOS development through the eyes of a world class engineering school.

iTunes U & Stanford: iPad and iPhone Application Development (iTunes link)
If you haven’t downloaded any courses from iTunes before, a new section in the iTunes Library sidebar titled “iTunes U” will appear to contain the lessons.

Stanford’s description of the course is as follows:

Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations.

Official prerequisites to the course are: C language and programming experience, and recommend experience with UNIX and object oriented programming. You’ll obviously need a Mac, Xcode, and the iOS SDK installed as well.

November 28, 2011

Use the "Layar Vision" augmented reality app to spread your message on dollar bills worldwide.

November 27, 2011

Voor de vijfde keer vindt in het oude Strijp-S gebouw van Philips het kunst- en technologiefestival STRP plaats. Bij de expositie kun je onder andere genieten van vijftig jaar Nederlandse media- en technologische kunst.

Verwacht tijdens de expositie een mix van oude en nieuwe werken van onder andere Edwin van der Heide (Evolving Spark Network), Dick Raaymakers (The Graphic Method Bicycle), Geert Mul (Gods Browser en Transferpoints), Jodi (Max Payne Cheats Only), Studio Roosegaarde (Intimacy 2.0) en Sander Veenhof. Ook kun je het Palm Top Theatre zien en ervaren, een 3D toevoeging voor je iPhone, met speciaal daarvoor gemaakte werken.

Lees ook meer over de volledige bijdrage van V2_ aan STRP.

How Do You Do
Virtueel Platform organiseert tijdens STRP How Do You Do op 25 november. Een dag lang geven digitale top-creatieven inzicht in hun werkproces en 'making of' op het gebied van Transmedia, Mobile, Gaming, Art / Experiment, Business development, Hybrid computing, Visual culture en meer.

Op How Do You Do vindt je onder andere Google, Philips Design, Head Candy en Ultimaker, startups als Roamler, Stiktu (van Layar), kunstenaars als Markus Kayser, Peter Kirn, Rafael Rozendaal, Danja Vasiliev (Newstweek) en Fons Schiedon, designers als Richard Vijgen, Champagne Valentine en Het Ministerie van Nieuwe Dingen, game developers als Vlambeer, Blender, iPawn en vele anderen.

In de komende weken kun je op interviews vinden... Read more

November 26, 2011

Over een jaar of tien lopen er intelligente robots rond die actief mensen kunnen helpen. De simpele taken die robots op dit moment nog doen, zullen volledig omgegooid worden. Dat verwacht Roboticaprofessor Pieter Jonker van TU Delft.

De robots die nu nog op de markt zijn, zijn duur en lomp. Zo ontwikkelden de Japanners onlangs een blindengeleiderobot. Deze hond loopt erg houterig en langzaam. Het Koninklijke Nederlandse Geleidehonden Fonds (KNGF) heeft dan ook absoluut niet het idee dat de blindengeleidehond hierdoor met pensioen kan.

Ook andere robots hebben vooralsnog geen doorbraak kunnen bewerkstelligen. Maar volgens Jonker zit die er wel aan te komen. „Ik geloof dat er binnen tien tot twintig jaar robots op straat lopen of in winkelcentra staan.” Als voorbeeld noemt Jonker een robot op het treinstation, die je kan vertellen welk spoor je moet hebben.

Robots hebben volgens Jonker nu vooral waarnemingstaken. „Denk maar aan de robots die naar slachtoffers zoeken bij een ramp als in Chernobyl. Ze lijken niet op mensen, maar meer op kleine tankjes die ook onder het puin doorkruipen.”Ook doen robots op dit moment eenvoudige klusjes. „We kennen nu de robot die stofzuigt. De volgende stap is een robot die voordat hij gaat stofzuigen, eerst je spullen van de grond haalt en wegzet.”

Robots zijn voorlopig nog ontzettend duur, maar volgens Jonker gaan de ontwikkelingen snel. Nog een stap verder is de intellectuele en bewegelijke robot. „Robots lopen... Read more

November 20, 2011

Using an LED array and some reflective tape, you can use the infrared camera in the Wii remote to track objects, like your fingers, in 2D space.

This lets you interact with your computer simply by waving your hands in the air similar to the interaction seen in the movie "Minority Report". The Wiimote can track upto 4 points simultaneously. The multipoint grid software is a custom C# DirectX program.

October 30, 2011

There were demonstrations of new cool AR stuff, like the Head Mounted Displays (HMD) of Vuzix and Sony, car exterior and interior tracking, an augmented city and the Lego-in-store AR concept.

There were many tracking and mapping methods demonstrated, for example the pointcloud method (SLAM). This method doesn’t need a marker or gps to track an object but instead builds up a 3D model of the space around it, and then places a virtual 3D object on the scanned surfaces.

Also very cool (and very expensive!) is the tracking method that Metaio used to track a car exterior with infrared cameras placed above and around the car. The cameras track the car very precise which makes the augmentation very realistic and fit exactly on the car. Cars are some of the most difficult objects to track because of the shapes and reflections.

October 29, 2011

The portrait of AnneB

October 28, 2011

Amazing Realtime Face Recognition and Tracking Technology!

October 19, 2011

3D printing event 2011 Tuesday 25 october 2011, during the Dutch Design Week In: Seats2Meet, Strijp S in Eindhoven, the Netherlands

Info 3D printing event

3D printing competition

October 12, 2011

Suwappu is een speelgoedfiguurtje dat door zijn vorm wordt herkend door je mobiele telefoon.

Even teruggaan naar de premisse van Suwappu: het gaat om een speelgoed figuurtje dat door de lens van je smartphone plots eigen verhalen heeft te vertellen. Suwappu koppelt de fysieke speelgoedkarakaters aan virtuele chitchat.

Wat Suwappu interessant maakt is niet zozeer dat het gebruik maakt van augmented reality, wel dat er geen sprake is van QR-codes of zichtbare codes die door je smartphone worden opgepikt. De vorm van de karaktertjes volstaat om de link te leggen met de virtuele wereld. Bovendien is de augmented reality helemaal 3D waardoor de speelgoedfiguurtjes een eigen virtueel decor krijgen. Bewegen met je iPhone vertekent het beeld niet. Zo biedt augmented reality echt perspectieven, letterlijk en figuurlijk.

De Suwappu-app wordt momenteel getest door de makers van Berg - die onder meer gebruik konden maken van de Zappar-technologie - maar het heeft alles in huis om een hype te worden. Niet alleen kunnen bijkomende karaktertjes voor extra spelplezier zorgen, je kan je indenken dat de interactie tussen de figuurtjes onderling interessant wordt.

Suwappu is een idee van de Londense designfirm Berg en het Japanse reclamebureau Dentsu. Je kan de verdere ontwikkeling van Suwappu op de voet volgen op hun blog. Het wordt afwachten welke richting ze uitslaan met de technologie want je kan je indenken dat de integratie van je social media een... Read more

October 1, 2011

An interesting article from The New York Times about the way AR is infiltrating the world of fashion.

September 10, 2011

SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.

September 10, 2011

Testing a combination of Flash as3 Augmented Reality, Papervision3d and Real Time Chroma keying

September 9, 2011

If you've ever worked in a library, you're familiar with the drudgery of shelf reading. That's the process of verifying that all the books on a shelf are in the right order, based on their call numbers. Books get out of order fairly easily, when they're taken off the shelf and examined, for example, or when they're just stuck in the wrong place. Miami University's Augmented Reality Research Group (MU ARRG! - that exclamation point, I confess, is my addition), led by Professor Bo Brinkman, has developed an Android app that could save librarians a lot of time and hassle. Using the Android's camera, the app "reads" a bookshelf, and with an AR overlay, quickly flags those books that are misplaced. It will also point to the correct place on the bookshelf so the book can easily be re-shelved correctly. The app can also aid with inventory, generating a report of what a library really has on its shelves.

There are a few drawbacks. Thin books, such as those found in the children's section, would be difficult to tag. Also, this prototype only uses 16 bits on the tag, but Brinkman says the group is working on a version that would allow them to put around 72 bits on a tag, allowing the system to scale up to work with any library collection.

The app was developed by undergraduate research assistant Matt Hodges, and it will be demoed next month at the Association of College and Research Libraries 2011 conference.

September 8, 2011

TNT Post and the Dutch Architecture Institute (NAI) presented the first stamp in the world with Augmented Reality (AR).

September 6, 2011

According to the legend, Holger the Dane is sleeping in the casemates below Kronborg Castle and will only wake up if enemies threaten the Danish nation. But what happened to Holger the Dane before he fell asleep? The staging of "The Journey of Holger the Dane" will let visitors get a glimpse of some of the experiences that Holger the Dane is said to have experienced in his fabled life. With projectors and camera tracking the story of Holger the Dane's life is told through 3D animations, illusions, and sound.

To activate the story, the audience need to interact with the installation. As you move closer to the statue, blazing embers projected onto the statue will light up more and more until the story eventually begins. If a visitor uses the flash on a camera during the show, it will cause the installation to react in a surprising manner by manipulating both the visuals and the sound.

The Journey of Holger the Dane was created by CAVI ( ), TEKNE Produktion, and DUL ( ) at Aarhus University, Denmark.

Read more:

September 6, 2011

Visualize furniture in your own home using augmented reality. SnapShop gives you confidence that a sofa or chair looks great in your living room before you buy. Whether you're looking for a new couch, or just having fun coming up with ideas for a future remodel, SnapShop is the perfect tool to imagine how it might look and get feedback from friends.

How it works:
1) Walk into your living room and launch SnapShop.
2) Browse our always growing furniture catalog and choose a category like sofas. Pick your favorite sofa from a list of images which brings up your iPhone camera with an overlay of the sofa so you can point and see the sofa where you'd like it to go (iPod Touch or iPad users can load a picture from their camera roll).
3) Use your fingers to position and rotate the sofa in the right spot and take a photo. It really looks like the sofa is in your living room!
4) Tap the screen to see a menu of options
5) Use the back and forward buttons to flip through different models and colors
6) Save the photo or email it to yourself and friends to get their opinion. The email links to the brand's website so you can do more research later.
7) Tap the shopping cart button to visit the retailers website without leaving the SnapShop app.

September 5, 2011

Er zijn geen landgrenzen muren en beperkingen meer.

De mogelijkheden die voortkomen uit de combinatie van de virtuele realiteit en aspecten uit onze fysieke realiteit - tijd en ruimte - zijn eindeloos. Het wordt nog interessanter wanneer de virtuele wereld invloed gaat uitoefenen op de fysieke wereld, Sander Veenhof, kunstenaar
Film en digitale beeldcultuur

September 4, 2011

Augmented reality leader Layar just took its system to a whole new level by installing a real-world object recognition protocol that's a little like Google's Goggles. In one swoop it may have turned AR apps from intriguing, inspiring, and occasionally useful toys into serious tools for information discovery and, of course, advertising. Let's call it hacking the real world.

September 3, 2011

Ideas to stand out in the crowd and to create awareness. To do things differently than other brands or competitors in your field. Gotanidea wants to put you on the map. With stunning social media and augmented reality concepts and original on- and offline campaigns.

They have a broad network all over the globe to create the best work with the best possible results. Contact us to discover what we can create for you. Follow the blog 'The Augmented Reality Overview' to discover the last developments of a cutting edge technology with lots of opportunities for new products and services.

August 2, 2011

Sony heeft een virtual reality-helm aangekondigd die is voorzien van twee oled-displays van 0,7". De HMZ-T1 kan de gebruiker 2d- en 3d-beelden tonen en virtueel surroundgeluid doorgeven. De helm zou ook op de Europese markt uitkomen.

De oled-displays van de HMZ-T1, door Sony een personal 3d viewer genoemd, hebben een oplossend vermogen van 1280x720 pixels. Sony claimt dat de kijker de 2d- en 3d-beelden die de headmounted display kan tonen, overeenkomen met een 750"-hd-scherm op een afstand van 20 meter. De kijkhoek zou 45 graden groot, terwijl de 3d-modus dankzij de 'dual panel 3d'-technologie geen last zou hebben van 'overspraak'. Ook belooft de fabrikant een hoog contrast, snelle schakeltijden van de displays en een goede kleurweergave.

Sony heeft de HMZ-T1 ook voorzien van weergave van geëmuleerd 5.1-surroundsound door de geïntegreerde hoofdtelefoon. Voor de geluidsweergave heeft de drager van de vr-helm de keuze uit een aantal presets, waaronder 'cinema' en 'game'. De HMZ-T1 moet met een kabel aan de meegeleverde processor unit worden verbonden. Dit kastje bevat een ingebouwde hdmi-switch, zodat uit diverse videobronnen het gewenste signaal kan worden gekozen.

De virtualreality-helm zal in november op de Japanse markt komen voor circa 800 dollar. Sony wil de HMZ-T1 ook in Europa en de VS uitbrengen, maar het is nog niet duidelijk wanneer. Sony meldt overigens dat kinderen van 15 jaar en jonger de vr-helm beter niet kunnen gebruiken vanwege de... Read more

July 4, 2011

Cultural Heritage is being digitalised by scanning. An article in the Dutch magazine 'Science in Image' of June 2011, describes a huge project, named CyArk. The goal of the project is to scan cultural heritage sites and monuments. Very special: in this project the statues of Easter Island (Rapa Nui) are also being scanned. These models are used for restaurations and for virtual 'visits' to the past.

The website of the CyArk project is in English.

The statues on Easter Isand are called Moai; the site is called Rano Raraku.

June 17, 2011

Have your say! What would you prefer? The shortlisted names are: DISCOVER 2020 or HORIZON 2020 or IMAGINE 2020. Think about that...What would the AR Lab choose?

The year "2020" was added to the names to show clearly that the future funding system will be designed to support the research and innovation objectives of the Europe 2020 Strategy. Whichever name is chosen will be followed in the extended version of the title by the words: "Framework Programme for Research and Innovation".

If you are interested in this topic you can contribute by filling in this questionnaire at the website of the European Commission for Reserach and Innovation.

June 16, 2011

During the AR Summit, String software launched its new software. They showed some interesting demonstrations.

June 16, 2011

The AR Summit: a UK conference designed to bring together the leading AR technology providers and earlier adopters of AR to share their experiences and successes though keynote presentations, discussion panels, case studies, Q&A alongside interactive and eye opening demonstrations.

The website of the AR summit gives an impression of the extra packed day purely focused towards Brands, Advertisers, Publishers, Media Agency and Technology. This day was an opportunity to uncover Augmented Reality in full and explore the opportunities AR brings any brand or company.

‘Mobile augmented reality to generate 1.4 billion downloads by 2015 as major brands embrace the concept’ as quoted from Juniper Research, Mobile augmented reality branche report.

June 13, 2011

Sony gives a good augmented reality show with this virtual pet…

June 9, 2011

The vOICe for Android application adds a sonic augmented reality overlay to the live camera view in real-time, thereby giving even completely blind people live and detailed information about their visual environment which they would otherwise not perceive. It may also serve as an interactive mobile learning app for teaching visual concepts to blind children. The vOICe for Android is a universal translator for mapping images to sounds.

Once started, The vOICe for Android continuously grabs and sounds snapshots from the camera. Each camera snapshot is sounded via a polyphonic left-to-right scan through the snapshot while associating height with pitch and brightness with loudness. For example, a bright rising line on a dark background sounds as a rising pitch sweep, and a small bright spot sounds as a short beep. This approach allows for sounding arbitrary images while largely preserving the image content as needed in sensory substitution for the blind. The visual sounds encode a visual resolution of up to 176 × 64 pixels (comparable to an implant with 10,000 electrodes). Note that The vOICe for Android always runs in landscape mode, i.e., rotated 90 degrees left with respect to portrait mode. Try it on simple visual patterns first or you will be utterly confused!

The vOICe for Android is available as a free application on Google's Android Market. To find it from the Android Market home screen, search for "seeingwithsound" (written as one word), or use the... Read more

June 9, 2011

This page discusses how The vOICe technology supports binocular vision with suitable stereoscopic camera hardware. In orientation and mobility applications for blind users, the orientation component is supported well by the standard single camera setup, but the mobility component can benefit from better depth and distance perception in order to detect nearby objects and obstacles. Binocular vision makes this possible, and will thus further enhance the applicability and versatility of The vOICe as an ETA (Electronic Travel Aid) for the blind in addition to its general vision substitution and synthetic vision features that realize augmented reality for the blind.

In designing an electronic travel aid (ETA) for the blind, a key advantage of a sonar device over a camera used to be that it is relatively easy with sonar to measure distances to nearby obstacles, allowing one to generate a warning signal when there is a collision threat. In using a single camera this turns out to be extremely hard, because the distance information in a static camera view is essentially ambigious and requires much a priori knowledge about the physical world to derive distances from recognized objects. This is what people blinded in only one eye do all the time, without apparent effort, but for machine vision, the required recognition of objects remains a daunting task. One partial solution is to derive size and distance information from video sequences of a single camera while moving around... Read more

June 9, 2011

In the course “Blended Interaction”, Master’s students Michael Zöllner and Stephan Huber from Konstanz University /Universität (Germany)have been working on a very different approach to use the Microsoft Kinect. Since we liked their project so much and their helmet-mounted Kinect is such an eye-catcher (check out the video! J), we asked them to write about it for our blog. Here is what they wrote: NAVI (Navigational Aids for the Visually Impaired) is a student project aiming at improving indoor navigation for visually impaired by leveraging the Microsoft Kinect camera, a vibrotactile waistbelt and markers from the AR-Toolkit.While the “white cane” is a good tool to improve navigation for visually impaired, it has certain drawbacks such as a small radius or that it just detects objects that are on the ground (during typical use).We wanted to augment the visually impaired person’s impression of a room or building by providing vibro-tactile feedback that reproduces the room’s layout. The vibrotactile waistbelt

For this, depth information from the Kinect is mapped by our software onto three pairs of Arduino LilyPad vibration motors located at the left, center and right of the waist. These pairs of vibration motors are hot glued into a fabric waist belt and connected to an Arduino 2009 board. To increase the impact of the vibration motor they were put into the cap of a plastic bottle. The Arduino in the waist belt is connected via usb to a laptop that was mounted onto a... Read more

June 9, 2011

LookTel Money Reader instantly recognizes US currency and speaks the denomination, enabling people with visual impairments or blindness to quickly and easily identify and count bills. Simply point your iPhone's camera at any US bill and the application will tell you the denomination in real-time. It supports $1, $2, $5, $10, $20, $50, and $100 bills.

Featuring LookTel's patented and proprietary object recognition technology, LookTel Money Reader makes it as easy to recognize bills as possible. There's no need to hold the iPhone still or capture a photo and wait for a result – recognition happens continuously and in real-time. Additionally, the app does not require any internet connection, which means it can read money quickly at any location, anytime.

LookTel Money Reader is a helpful mobile assistant that’s simple and easy to use. While shopping, use the application to verify money while checking out or to ensure you are getting the right amount of change back. It can also be used to quickly and easily sort money with total independence from virtually anywhere.

Demo Video
LookTel Money Reader running on an iPhone 4:

June 9, 2011

You might remember the last McDonald’s interactive billboard campaign done in exactly the same spot last year. Well this time they’ve taken advantage of the advancement in mobile web (on some phones) to control a game of Pong on the billboard. If you manage to last 30 seconds against the computer, you win free food in the nearest McDonald’s restuarant nom nom nom. Passers-by visit the URL displayed and begin moving the paddle on the digital screen using the touch controls on the mobile website, so unlike the Toyota times square campaign, no apps are needed.

Although the video says “by combining new technology in a new way, we made it possible to interact with the screen without having to download any application” I noticed everyone in the video has a iPhone. No one using a Blackberry or a dogshit Nokia 5800 to try and play. Probably because they’d be standing there for a long time as it wouldn’t work.

If you want more interactive screens using mobile check out Nike’s work here.

June 3, 2011

The Dales Countryside Museum bringing exhibts alive with childrens resources on the Sony PSP.

May 31, 2011

Systems that keep information simplified until we focus on it are the AR equivalent of application switching

The most important function of the brain is figuring out what to ignore: Research suggests that we can process only about one percent of the visual information we take in at any given moment. That's one reason why, as augmented reality (AR) inches ever closer to prime time, researchers at the University of Tokyo tackled an issue that could be distracting and even dangerous: Clutter in the narrow portion of our visual field that is high resolution -- literally, the center of our attention.

Their solution is as straightforward as it is ingenious: display objects that demand attention in the user's peripheral vision as simple icons that can be processed even by the limited visual acuity of our peripheral vision. If a user wants more information, for example to read an email represented in the peripheral vision by an icon, simply concentrating on the object brings up a higher-resolution instance of it with as much attached information as necessary.

Here's a diagram that shows the acuity of various portions of the human visual field: To pull off this trick, the AR system the researchers used needed to go beyond typical systems, which simply display information in the user's visual field, as in a pair of glasses. By adding an eye-tracking system, their AR interface allows interaction to be driven entirely by gaze direction.

This allows an AR... Read more

May 31, 2011

Check the website!

May 31, 2011

Testing out YouTube's 3D player 3D bril is er wel bij nodig.

May 23, 2011

Database Virtual art and database graphic art

Database of virtual arts

Documentation projects:

Media Art History

400 years graphic arts:

• The Collection Today
• The Collector Abott Bessel
• Early collecting activities

Graphic Art Collection Göttweig Abbey

May 22, 2011

Lezing Pieter Jonker in Theater Zeebelt, Den Haag, in het kader van het symposium over de toekomst van grafisch ontwerpen. De sheets van de lezing zijn hieronder te zien.

May 20, 2011

We've just made available version 0.8.5 of Popcode. The big news is that Popcode is now available on Apple iOS 4 devices! It will work on the iPhone 3GS, iPhone 4, and iPod touch (4th generation).

We haven't forgotten Android users either - the 0.85 update adds new platform features and addresses some stability issues. The full list of changes in the new version can be found in the Developer Documentation.

All of our demo content has been bundled up into a convenient "Popcode Demo Book" PDF, which you can download here.

So: Get Popcode, Download the Demo Book, and have fun!

Take a look at Popcode running on iOS:

May 20, 2011

We've been working with the team organising the Science Festival at the University of Cambridge to bring the front cover of their programme to life using Popcode. Take a look at the University's news coverage here, check out their video from YouTube below, or visit the Science Festival Popcode page to view it with Popcode on your phone.

May 20, 2011

Bestaat het vak Grafisch ontwerpen over 10 jaar nog? Deze vraag was het uitgangspunt voor het symposium op 21 en 22 mei in Zeebelt in Den Haag, georganiseerd door Zeebelt in samenwerking met Koninklijke Academie van Beeldende Kunsten. Wil het vak zich staande houden, dan is het tijd voor actie. Digitale ontwikkelingen volgen elkaar in rap tempo op, programmeurs slaan aan het ‘ontwerpen’ en kennis verouderd sneller dan ooit. Daarom verlangt het huidige tijdsgewricht een nieuwe houding van de grafisch ontwerper.


Zaterdag 21 mei, 20.30 uur
Type Radio, Stone Twins, Catelijne van Middelkoop, Gert Dumbar, Femke Herregraven, Frederic Brodbeck en design variété van studenten grafisch ontwerpen KABK.

Zondag 22 mei, 14.30 uur
Kok Pistolet, Jonker, Jack Verduyn Lunel, Koen Geurts, Gert Dumbar, Pavla Nesverova, design variété van studenten grafisch ontwerpen KABK en de performance installatie Hypermap van Danslab.

Zeebelt theater & productiehuis
De Constant Rebecqueplein 20A
2518 RA Den Haag

May 20, 2011

Maak van je huis thuis met Hom3decorator. Deze unieke tool zet een foto van je woonkamer om in een 3D interactieve woonkamer. Die je kunt inrichten. Zo vaak als je maar wilt. Hoe je maar wilt.

May 8, 2011

Share This! Augmented Reality Tattoos and Copyright Law May 8, 2011 in Augmented Reality, IP with 1 Comment Two completely unrelated stories broke in the past week that, when considered together, raise interesting questions for the augmented reality industry. (Just the sort of serendipity for which the blogosphere is designed!) The first was the news that the artist behind Mike Tyson’s facial tattoo had filed a copyright infringement suit against Warner Brothers for replicating the tattoo on one of the characters in the upcoming movie, “The Hangover Part 2.” And the guys at Freakonomics have opined that “he has a pretty good legal claim.”

Second came the widely circulated story about the guy who tattooed an AR card onto his wrist that, when viewed through the Nintendo 3DS, generates an AR image: Of course, those who follow AR literature will recall that this is not the first time people have experimented with AR tattoos. All the way back in February, for example, ThinkAnApp created this animated dragon tattoo: That video inspired Mashable to write of “the futuristic cyberpunk dream of putting on sunglasses to see people’s skin spring to life.” But what happens when such dreams crash into the reality of lawsuits like the one over Mike Tyson’s tattoo? Will copyright battles of the future be fought over what we put on our skin?

I think the answer is most assuredly “yes.” As I’ve explained before, U.S. copyright law applies to original works of creative... Read more

May 6, 2011

Interview with Bruce Sterling: Augmented Reality and Transitioning out of the Old-Fashioned “Legacy Internet”

It is just over a week until Augmented Reality Event, and I know there are a lot of people, including me, who are totally psyched to see what unfolds there this year. Bruce Sterling, Vernor Vinge, Blaise Aguera Y Arcas, Jaron Lanier, Will Wright, Marco Tempest and Frank Cooper will join 107 speakers from 76 augmented reality companies on a single stage to tell a momentous story of a technology of our time (see here for more from Bruce Sterling on AR & my previous post).

As Bruce Sterling points out, in the interview below, Augmented Reality is “truly a child of the twenty-teens, a genuine digital native,” and one visible indication that:

..the Internet really could look like a “legacy.” The Legacy Internet as an old-fashioned, dusty, desk-based place best left to archivists and librarians, while the action is out on the streets.”

May 2, 2011

AR Angels in London station! The people at Lynx cannot help but be pleased with the success of their latest campaign.

Their new fragrance has emerged as their second-best-selling variant after just a few months on the market, thanks in large part to an innovative advertising campaign.

Check the AR Angels here

The campaign was fronted by Kelly Brook posing as a voluptuous fallen angel, but what made it unique was a stunt at London's Victoria Station, known by its orchestrators as Angel Ambush.

Commuters who happened to walk across a particular spot suddenly saw themselves on a vast video screen next to the departures board and, as they watched the screen, they discovered that they were not alone.

An angel, generated using augmented reality technology, fell to earth and appeared to interact with the unsuspecting humans, creating a stir and a viral YouTube clip that has since been viewed more than 750,000 times.

"We didn't know if it would work, either technically or in terms of how people would respond to it," said Becca Sawyer of Mindshare, the advertising agency that came up with the Angel Ambush idea.

"We just thought it would be fantastic if an angel could seem to appear in real-life. Augmented reality is all about creating a fantasy experience that people can interact with."

Although the stunt may have looked cutting edge, it was actually a relatively simple application of augmented reality: a technology that is a... Read more

May 2, 2011

Apologies for not having posted substantive content this week. I spent most of the week in Santa Clara, California attending the second annual Augmented Reality Event. ARE2011 was a fantastic gathering of nearly all the active players in the entire AR industry, from the humblest startup to giants like Microsoft and Qualcomm. It featured dozens of speakers and an exhibit hall jam-packed with mind-blowing demonstrations of what’s to come.

For programmers, business people, entrepreneurs, investors, and devotees within the industry, ARE2011 offered a chance to see what their peers at other companies are doing, and an affirmation that the industry is expanding rapidly. For me, it provided a chance to talk directly with people in all of the aforementioned categories, and to gain unique insights into the challenges and concerns on the minds of those making augmented reality happen. Hopefully, that will enable me to provide content in this blog that is even more relevant and helpful to the industry.

Meanwhile, these are links to just a few of the presentations:

Aaron Parecki, “Ambient Discovery“
daqri, “Publishing Platforms“
Gary P. Hayes, ”The Value of Experiential – New Augmented Reality Business Models“
Law enforcement using AR to see through walls – a concept shared by Joe Rampolla
Gene Becker, “Developing Mobile AR with Layar“
Sander Veenhof, “Invisible AR – AR for ARtists“
Laurel Papworth, “8 Steps to Building an... Read more

April 28, 2011

A column of Brian Wassom, concerning projection mapping on buildings.

I have to admit: it took me awhile to “get” projection mapping. If you haven’t heard about it, “projection mapping” was defined by Mashable as ” a relatively new technology that animates stationary objects with 3D video.” I had seen references to this “new technology” in a few different places recently, and it appears to be all the rage. Still, it seemed to me an awful lot like projecting a video on a really big surface, which is hardly “new technology.”

Then I took a few minutes and actually watched some of the videos linked to these articles. Wow. Awesome. When done well, projection mapping creates the powerful illusion of a building actually coming to life and moving in three dimensions. One of my favorite example is this one, on a government building in Ukraine (starting at about 55 seconds into the video): See what I mean? (See more examples here and here.) Now think about how prevalent this concept will be when augmented reality becomes widely available. I doubt that there will be many buildings that aren’t animated in one way or another. Unlike contemporary projection mapping, however, the effect will be superimposed by the user’s AR viewer, instead of light being physically projected onto the surface of the building. Those who design these experiences will no longer be limited to the actual physical dimensions of the brick-and-mortar edifice. Instead, you could find a building... Read more

April 16, 2011

Overview The Handy AR presents a vision-based user interface that tracks a user's outstretched hand to use it as the reference pattern for augmented reality (AR) inspection, providing a 6-DOF camera pose estimation from the tracked fingertip configuration. A hand pose model is constructed in a one-time calibration step by measuring the fingertip positions relative to each other in presence of ground-truth scale information. Through frame-by-frame reconstruction of the camera pose relative to the hand, we can stabilize 3D graphics annotations on top of the hand, allowing the user to inspect such virtual objects conveniently from different viewing angles in AR.

Fingertip Detection

Fingertips are detected using a curvature-based algorithm on the contour of a user's hand. The contour point with a high curvature value is sought as a candidate fingertip point. Then an ellipse is fitted to accurately locate the fingertip. Five fingertips are detected and ordered based on the position of a thumb so that the fingertips are used as point correspondences for a camea pose estimation algorithm. Camera Pose Estimation

As long as the five fingertips of the fixed hand posture are tracked successfully, the pose estimation method has enough point correspondences for estimating the extrinsic camera parameters for 6DOF camera pose relative to the hand. In order to inspect an AR object on top of the hand from different viewing angles, the user may rotate or move the hand... Read more

April 15, 2011

About The digital world, i.e. our interaction with computer systems, becomes more and more connected with the physical world, i.e. our real-world activities and experiences. This changes the way we use technologies and opens up new opportunities for personalization and adaptation. People blog, post, chat, comment, tweet about things that matter to them: what they had for dinner, what their job activities were, what they thought about a particular television broadcast, et cetera. People share content about their activities, e.g. pictures taken at a concert, videos of business meetings, reports on business trips, personal stories. This abundant digital information stream has become an important backchannel in our daily lives. We constantly create digital traces about our experiences, which can be invaluable source for personalization.

The time is ripe for developing new adaptation paradigms that exploit digital traces to extend users' personalized experience by connecting the digital, social and physical worlds. Hence, traditional adaptation mechanisms (such as feedback, help, guidance) can be extended to become more effective by taking into account not only the user's experience in the digital world (i.e. the conventional user modeling paradigm), but also relevant experience (of this user or of similar users) in the physical world. The latter approach, which is the focus of this workshop, represents an emerging research strand whereby user models are augmented with... Read more

April 13, 2011

Hasbro just launched a new product that will turn iPhones into 3D viewers.

With a device that looks like a pair of binoculars in which you can place your iPhone, Hasbro just turned 125 million iPhones into potential 3D displays. Check it out at Hasbro's website.

April 13, 2011

Glasses-free 3D visualization is possible on the iPhone and iPad with a to-be-released application designed by french engineers of the laboratory of informatics of Grenoble. In the technology, the position of the user's head is tracked with the device's front-facing camera, creating a convincing 3D effect that alters the viewer's change in perspective.

Requiring no special glasses, the visualization varies from the kind of effect used in many 3D technologies because it tricks the brain into believing that there is depth behind the screen, rather than that images are protruding from the glass.

April 12, 2011

During the Salone del Mobile in Milan in 2011, Droog will present furniture and accessories designed for download by EventArchitectuur and Minale-Maeda, including CNC cut tables, cupboards, desks, side tables, shelves, couches and 3D printed electrical outlets, flowers and charms.

Because machines like 3D printers are appearing in more and more places, being able to download a design for a piece of furniture or accessory is not as futuristic as it may sound. Droog is launching a platform that will allow consumers to download and fabricate designs they download, while also opening up the discussion about design, downloading, open source and digital fabrication. More information at Droog's site.

At the AR Lab, we also have a 3D printer at our service, because combining digital fabrication and augmented reality opens up a whole new world of possibilities.

The KABK also presents at the Salone del Mobile, visit the site for more info.

April 5, 2011

Combining technology and education: a whole world to explore.

April 4, 2011

Augmented Reality demo for architects and project developers. Just as the AR Lab did a few years ago, we see nice video's on You Tube concerning project development.

Check for intstance this, but there are more to find: probably this will be a booming domain.

April 4, 2011

Strate College invites projects to the call connected with the Cumulus Conference Crossing Talents! Transversality in Design in May 2011.

This virtual workshop will be carried out via video-conferencing, e-mail, and through other community-based communication means. Selected propositions will then be given form at Strate College, in the framework of the "Digital Modelling and Sculpture" curriculum by way of 3D Digital Modelling as well as in the form of traditional modelling (mock-ups). A constant and frequent dialogue will be established early on, and throughout the model-making process, between designers and modellers so that the final rendering reflects the desired form and volume. The works will then be exhibited during the Crossing Talents: Transversality in Design Conference that will take place at Strate Collège, France in May 19-21.

April 1, 2011

“Take a picture; it’ll last longer.” Many times has that bit of sarcasm been directed at people who stare just a little too long. But suppose the guy is staring because he’s taking your picture? Text: Brian Wassom.

That creepy scenario may play itself out sooner than we think. While many commentators are (rightly) concerned about the ramifications of technology that identifies us by our facial features, devices that can map our bodies in three dimensions and track every gesture in real time are already flooding our living rooms. The Microsoft Kinect is just the first of what will surely be many types of devices with this ability.

Such advanced mechanical vision is a necessary precursor to a world with fully interactive augmented reality applications. It won’t be long until we have AR eyewear with the same (and even better) ability to perceive and record three-dimensional objects. (Call this 3-dimensional video, or–if can I coin a term–”3deo.”)

But we don’t need to wait for AR eyewear to see some of the consequences of ubiquitous 3deo. All sorts of people have already hacked the Kinect to do some pretty amazing things. This video clip shows people on a sidewalk stepping into an outdoor studio consisting of three hacked Kinects and a 3-D printer, and stepping out with nearly instantaneous sculptures of themselves:


Kinects didn’t even exist a year ago. How much more quickly, and with much higher resolution, will this sort of thing be... Read more

April 1, 2011

Overview of all kinds of AR video's by Got an Idea

April 1, 2011

We are looking for a student who can make some clear and intelligent icons to identify a certain exotic place like Hong Kong or Honolulu.

If you have good ideas how to identify an exotic city (and preferably skills in Cinema 4D or studio Max or another 3D programme) and you want to contribute to an AR project, please contact us @ If you don't have the skills you can contribute by selecting the icons! Welcome!

March 4, 2011

Today Master students from Film and Photographic Studies visited the AR Lab. One of the topics was the connections and the contrasts of Augmented Reality and Photography. We also had Bas Vroege from Paradox as a guest.

Paradox researches lense-based media, they are creating photography and media related art.

The master Film and Phtographic Studies are encouraging a high degree of interdisciplinarity.

March 1, 2011

This week Brian Hindmarch , lecturer of Bradford College, School of Arts and Media, UK, visited the AR Lab.

March 1, 2011

Claire Boonstra (Layar) over de toekomst van augmented reality

Dit is nog maar het begin, dat weet Claire Boonstra zeker. Layar, het bedrijf dat zij medeoprichtte, heeft augmented reality op de kaart gezet, maar nu gaan de grote partijen ook meedoen. “AR is het nieuwe massamedium.”

Zelf kan Claire Boonstra het amper geloven. Wat is er allemaal gebeurd de afgelopen twee jaar? Layar, het augmented reality-platform waar ze medeoprichter van is, maakte een vliegende start. Het bedrijf schoot als een raket de hemel in, groeide van drie naar zestig medewerkers. FastCompany schaarde haar onder de Most Influential Women in Technology, en in Nederland werd ze Online Mediavrouw van het jaar.

Intussen trouwde ze, kreeg ze een kind en is ze zwanger van de tweede. En dan was er nog Davos. Op het prestigieuze World Economic Forum in het Zwitserse bergdorp mocht ze de groten der aarde uitleggen waarom Layar augmented reality ziet als het nieuwe massamedium. Geen luchtfietserij, zo bleek al gauw, want niemand minder dan Bill Gates deelde die visie.

Boonstra had even getwijfeld over dit interview. Niet alleen vanwege haar drukke agenda, maar ook vanwege de sceptische houding die de Nederlandse pers vaak aanneemt tegenover het succes van Layar. “Waar we door de buitenlandse media worden omschreven als the worlds leading platform in AR, noemde het FD ons naar aanleiding van de investering van 10 miljoen euro ‘het Amsterdamse softwarebedrijfje’.

Maar... Read more

February 18, 2011

[3DS Teardown (1)] Looking Into 3D Display

[3DS Teardown (1)] Looking Into 3D Display The first screen that appeared after the 3DS was turned on was for checking 3D display. The check procedure starts from moving the "3D volume" slide button to its uppermost position and checking 3D images. The parallax barrier found on a panel (when the 3D volume is on) When the 3D volume was turned off, the parallax barrier was turned off, too. The sub-pixels of the panel used for displaying images Configuring settings still continues. The first item listed on the menu screen concerned the safe use of the 3DS. A cautionary statement saying, "Pay enough attention when a small child looks at a 3D image."

Nikkei Electronics Teardown Squad obtained the Nintendo 3DS, Nintendo Co Ltd's portable game console that can display 3D images viewable with the naked eye, Feb 26, 2011.

We immediately turned it on and started to configure settings.

The first screen that appeared after the 3DS was turned on was for checking its 3D screen, which is the most distinguished feature of the 3DS. We felt Nintendo's enthusiasm for 3D capability.

The check procedure starts from moving the "3D volume" slide button to its uppermost position, positioning the screen in front of the eyes, making sure that the distance between the eyes and... Read more

February 18, 2011

A great overview of a lot of AR projects.

This site has a lot of videos of AR projects being made all around the world:

February 14, 2011

Augmented Vision at mobile world congress 2011

Metaio and Junaio showed markerless tracking algorithm. Check this.
With the world`s first integrated markerless 3D object tracking demo on a smartphone, various co-operations with chipset manufacturers and OEMs and visionary showcases metaio gives an outlook onto where AR is heading: robust, useful and everyday AR experiences. Munich / Barcelona, February 10th 2011 - At this year`s Mobile World Congress (MWC) metaio`s technology will be visible all over the place. The Unifeye Mobile SDK and the world`s most advanced AR browser junaio are being featured and presented on various platforms, devices, chipsets and exhibition stands. As a highlight the first integrated markerless 3D object tracking showcase will be presented. Furthermore CTO Peter Meier is sharing his vision and thoughts in two major augmented reality sessions. And last but not least metaio will present its roadmap for the junaio 3.0 release.

At least since Google CEO Eric Schmidt coined the phrase of an "augmented humanity" - for the last time within his keynote at the DLD conference in Munich two weeks ago - there is no doubt, that enriching the real world with virtual data is one of the game changing technologies of the future. Aligned by market forecasts saying that the "AR market" could be a 732 million dollar market (Juniper Research) already in the next five years and that the... Read more

February 12, 2011

AR-Troops: We still are looking for students who wish to form a group of market-researchers. Students from all departments are welcome to join. You don't have to have technical skills in 3D for this work, just a genuine interest in the topic. You can use your IST space for this. The AR-Troops will start March 2011. If you wish to sign up you are welcome to do this by sending an email to Emails might be in Dutch or in English.

February 7, 2011

Yesterday evening we launched our new website. We are proud of our new looks! We will use the logo in our communication every where. Did you see the news categories?

January 27, 2011

Featuring our headset in a remarkable context.. see slide 5.

January 26, 2011

Our virtual 'follow me' dogs for the Open Day are based upon this one ( and his brother).

January 21, 2011

Palm Top Theatre.

Palm Top Theatre

In V2 you might experience 3D film and animation on iPhone or iPad, based on a principle strikingly similar to pre-cinema Pepper's Ghost, a very early form of augmented reality (London, 1862).The device is developed by i3DG (Japan).
Here you can find the clip of i3DG.

January 20, 2011

Rumours about launching a fully 3D iPod Touch.

January 12, 2011



January 11, 2011


January 10, 2011



Video link

CES Clear Glasses to augment your reality