From Arpanet to Twitter, with heroes like Tim Berners-Lee and Chuck Norris. Without AR it seems, but in the background it is there. Drop by The Big Internet Museum.
NEWS PICKS ARCHIVE 2012
December 17, 2012
Matt Mills from the start-up company Aurasma presented their AR application at TED. At the heart of the talk is the idea of an ‘aura’ which comes to light by linking digital content with something physical; for example, by visualising information about an object. According to Mills, AR can display information in a way that was never before possible and the Aurasma application does so through image recognition.
December 17, 2012
Belgian scientists have successfully developed a LCD display for contact lenses, but this technological advancement is currently still in its start-up phase. According to the article (Dutch only) on the website Fresh Gadgets it is, for now, not yet possible to see information with the contact lenses; as the human eye cannot focus properly on what is displayed due to the short distance between the eye and the lens. However, other forms of practical application could be thought of as well. For instance, the lenses can automatically react to sunlight and turn into sunglasses or they could change the colour of the wearer’s irises.
December 13, 2012
Truehologram, designed by Tomás Navarro, is a lens-based and self-invented device that projects a photorealistic volume in a column of cold mist. The device gathers DIY methodologies, smart/affordable approaches to 3D imaginery and re-adapted technology in order to achieve a 3D display using light, lenses and photographic transparencies. Truehologram is an artistic and intuitive advance of futuristic cinematic outcomes.
December 10, 2012
On The Wall Street Journal’s website the article “A Computer for Your Car’s Windshield” gives some insight into car manufacturers’ research on the practical application of AR. The idea is that manufacturers such as General Motors and Daimler will project relevant information onto a car’s windshield. Read the entire article on The Wall Street Journal’s website.
December 6, 2012
A research project at Leiden University is been underway to produce glasses which will aid the hearing-impaired by displaying subtitles in real-time: SpraakZien (roughly translated as SeeingSpeech). Four students at Leiden University’s linguistics department have been experimenting with these glasses. The idea behind it is that eye contact is often broken in conversations with people who are hearing-impaired. SpraakZien picks up on that by incorporating speech recognition software to translate speech into text, in real-time. The project is headed by neuro-linguistics professor Niels Schiller and phonetics professor Vincent van Heuven at Leiden University’s Centre for Linguistics (LUCL). The four students expect to complete their experiments mid-December. Following that, they will write an article about the results. Read more about this project on Leiden University’s website (Dutch only).
December 4, 2012
Pakhuis de Zwijger has planned Beamlab #27 on Wednesday December 19 and during this event the capital will briefly be ‘illuminated’ a couple of days before Christmas. Strictly speaking, this event does not incorporate AR, but it promises to be an interesting night with several speakers and (inter)national light artists who will go into the different ways in which light can be used in a great variety of environments and contexts. Check out Pakhuis de Zwijger’s website for more information.
November 30, 2012
An interesting example of interactivity in museums with Snibbe Interactive. Create a "do-not-touch-free zone" for your visitors by engaging their senses of wonder and whimsy with an interactive exhibit themed to a specific museum for instance.
November 27, 2012
Google’s is not the only software giant ready to jump on board of the AR glasses bandwagon. In an article (Dutch only) on the website of newspaper De Volkskrant an overview is given of the major players who are developing AR glasses, such as Google and Apple, but now it appears that Microsoft has also submitted a patent application for the development of their AR glasses.
November 14, 2012
After having undergone lengthy renovation works, the Rijksmuseum in Amsterdam will be reopened in April 2013. The museum has not only digitized its collection; with Rijksstudio, the museum enables visitors to tap into their own creativity by ‘remixing’ artworks by Rembrandt for example. With Rijksstudio you can put compose your own collection of artworks by theme, period or even per subject. The remixing aspect takes shape by creating an account on the Rijksmuseum’s Rijksstudio website, picking out an artwork and placing it onto a product. Following that, you can order your very own design in the webshop.
November 12, 2012
The Augmented Reality smartphone app DanKam might be a useful tool for people who suffer from red-green colour blindness. Internet security expert Dan Kaminsky has developed the AR smartphone app DanKam, for iPhone and Android, which can ‘correct’ the most common kind of colour blindness.
By simply pointing your smartphone’s camera towards an item of clothing for instance, and the app displays the colour in such a way that those who suffer from colour blindness can see it. In a short interview posted on Kaminsky’s website, some more information about the app is given and the idea behind it is explained.
November 5, 2012
Fabric’s limitations are addressed in a fashion collection which incorporates electro-luminescent technology. The Chinese fashion designer Vega Zaishi Wang, who trained at Central Saint Martins, has collaborated with musician Zhang Shouwang and UFO Media Lab to design a collection that deserves to be called ‘illuminating.’ The most important source of inspiration was the universe itself; the collection was named after the brightest star in the solar system, Alpha Lyrea.
Top Right Optoelectronics’ electro-luminescent (EL) technology was used which illuminates the clothes, and perhaps even augments them. Aside from that the showcase also shows projection mapping thereby giving off the impression as though fabric and background are joined together. The collection premiered at The Creators Project: Beijing 2012.
October 31, 2012
Last year Google launched Project Glass, a vision of the future of AR. The company has not limited itself to that type of AR, however, and has also developed a ‘soft’ version; Google FieldTrip. The article "The World Is Not Enough: Google and the Future of AR" on the website of The Atlantic takes a closer look at the Android app and also features an interview with John Hanke whose in-house start-up at Google developed it.
In short, the app is a geo-publishing tool which, by aid of algorithms, prompts information to users’ about interesting sights, stores or restaurants near their current location. Users tag their posts with geocodes; the app in its turn collects these tags. At the same time, a critical note on the type of information the app sends to users is in order; in some respects it sends alerts that are not useful at that moment.
Take a look at Alexis C. Madrigal’s article at The Atlantic’s website.
October 18, 2012
Important features of artist and researcher Edwin van der Heide’s projects are sound, space and interaction. DSLE is an immersive audiovisual environment which explores carefully created interrelations between sound and light. Different models are used to give light a spatial and temporal dimension comparable to the spatial behaviour of sound. DSLE uses an octaphonic loudspeaker setup and 44 independently controlled led lights. Visit the artist’s website for more information on his projects.
October 18, 2012
The Wearable is a project which incorporates AR to let users experience psychosis. Labyrinth Psychotica's project The Wearable is an interactive augmented reality cinema walk that functions as a "do-it-yourself-psychosis-kit." It incorporates a form of serious gaming which aims to give users an understanding of what it is like to experience psychosis. Another aspect of the project focuses on the discourse regarding psychosis simulation projects in a scientific context.
Labyrinth Psychotica has been made possible with the support of Fonds Psychische Gezondheid in a consortium with Johnson & Johnson Corporate Citizenship Trust. The film was shot during the 10th (F)ACT Congress at Oosterpoort in Groningen on September 20, 2012. The Wearable has been created by Jennifer Kanary Nikolova in the context of an artistic research PhD conducted at Plymouth University, Planetary Collegium, M-Node, NABA.
For more information about the project please visit the website.
October 10, 2012
Watch how a digital layer seems to ‘grow’ in a living room and over moving objects. Independent software developer and artist Lieven van Velthoven simply uses a laptop, a projector and an infrared camera in the teaser trailer for his installation – Virtual Growth. With these three tools Van Velthoven can generate live projections.
October 9, 2012
The filmmakers of Sight present their vision of the future of AR. Creepy... Sight is a short film (7 min.) by Eran May-raz and Daniel Lazo and it offers a disturbing, dystopic vision of the future of ubiquitous computing and AR.
October 8, 2012
Are the city's noises driving you crazy? Those days are over with Make the City Sound Better. London based sound artist Yuri Suzuki’s project Make the City Sound Better has a very creative answer to noise pollution. A so-called Sound Taxi will record the city’s noises and convert them to music in real-time!
Passersby will hear the music via mounted speakers while the taxi drives past and the passengers inside will able to listen to the music through headphones. The project is linked to the release of new type headphones, the Capital.
October 8, 2012
How to stay dry while rain pours down at the Barbican Centre in London. Rain Room. A new installation by art collective rAndom International at the Barbican Centre in London does not drench visitors despite the abundant amount of water pouring down from the ceiling. In a short video on The Guardian’s website, architecture and design critic Oliver Wainwright explores Rain Room and interviews the artists involved.
The installation uses motion camera’s which detect and track visitors walking into the space. As a result some valves are closed off so that visitors stay dry all the while they are surrounded by a steady downpour. The installation is on display from 4 October 2012 till 3 March 2013.
October 1, 2012
A recently opened exhibition in De Kunsthal in Rotterdam encourages visitors to spend more time and to take a good look at the artworks on display. On 29 September 2013 NOS News (Dutch only) broadcast an item about a newly opened exhibition at De Kunsthal in Rotterdam – in collaboration with Gemeentemuseum Den Haag. According to the museum the average amount of time spent viewing a painting, for example, is nine seconds. The installation Museum Minutes aims to encourage visitors to spend more time viewing artworks as well as to inspire them to look at art in a different way. As part of the installation visitors walk on a treadmill placed before an artwork while they are listening to an audio track describing it.
The exhibition will run from 29 September 2012 till 6 January 2013.
October 1, 2012
Shoot down bugs and mosquitoes or link 3D ojects to GPS coordinates with AR apps from AR23D. The Agency uses AR and 3D technology in their apps. These apps (for iPhone and iPad) range from the augmented reality game Bugs Mayhem, in which players have to shoot down bugs and mosquitoes, to GlorAR, with which users can place 3D objects in the AR browser and link them to GPS coordinates.
September 26, 2012
Graffiti in the museum! In similar vein to the Uninvited Augmented Reality Art Exhibition at MoMA New York, the Dutch creative agency Brilliant after Breakfast ‘hijacked’ the Rijksmuseum in Amsterdam with their virtual exhibition, Paint Job. Paintings were virtually painted over with text, but in one example a soft drink can was also added to a painting. The idea behind this exhibition was to think about, amongst other things, copyright protection.
September 26, 2012
Translating text in the flash of camera. Quest Visual has developed an AR translation app for iPhone and Android. According to its developers the World Lens app will translate text simply by placing it in front of your phone’s camera.
September 26, 2012
What could happen when AR is taken a step too far. Designer and filmmaker Keiichi Matsuda envisions an extreme and futuristic vision of AR where users are bombarded with information and where even the most commonplace tasks go hand in hand with advertisements.
September 26, 2012
An installation which highlights changing realities; Augmented Sculpture is good example of 3D projection. In this instance the relationship between the projections and the music is noteworthy. The installation emphasises changing realities, according to the artists.
September 26, 2012
An AR art exhibition at the Museum of Modern Art in New York in 2010. Sander Veenhof and Mark Skwarek organised an AR art exhibition at the Museum of Modern Art in New York without the museum’s knowledge, at first.
September 20, 2012
We've been wondering when non-Googlers could get their hands on Project Glass in earnest, and now we know: the company is opening up pre-orders for Glass Explorer Edition, a developer version of its heads-up display glasses. How much it's changed from the prototypes isn't yet known, but Google has said that it's been steadily working on refining the hardware along with the software. Sadly, the first crack at the wearable technology isn't coming to the masses just yet. Orders are only available to Google I/O attendees, and the headsets cost a pretty hefty $1,500 for their release sometime next year.
September 19, 2012
Google's Project Glass has been one of the most anticipated and hyped projects to come out of Google in quite some time. After a rather epic demo the company finally gave us a slightly deeper look at the wearable computer of our (supposed) future. Inside is the usual set of components you'd expect inside any mobile phone. There's a "powerful" CPU and "lots" of RAM (though, there was no mention of specifics) alongside an accelerometer, gyroscope and wireless radios for pulling in data. There's a mic for voice commands, a speaker and a camera, which can also be controlled by the touchpad that lines the side of the wearable device.
All of those components sit off to one side, though Google says they're still well-balanced and actually lighter than some pairs of sunglasses. The tiny transparent display doesn't actually sit directly in front of your eye. It's slightly above your line of vision, so that it shouldn't interfere with your normal life. Sergey Brin had three different prototypes on stage - a light blue pair, a white pair and a black pair - indicating that personalization and style were concerns. And that's a good thing since Glass is meant to be worn in public. Ultimately Google hopes that the project will be the next step in its quest to make information quickly and universally accessible.
The ability to capture images from the first person... Read more
September 18, 2012
Sony has unveiled Wonderbook - an augmented reality product for its Playstation 3 games console. When users hold up specially created books to a connected camera they appear on screen with added interactive graphics, which can in turn trigger mini-games. The first book will be a new Harry Potter title partly written by the series' author J.K. Rowling. The announcement was made at the E3 video games trade show in Los Angeles.
The move is part of efforts designed to keep people interested in the Playstation 3 as Sony continues to work on its successor. The firm's share price fell below 1,000 yen ($12.77, £8.29) earlier this week for the first time since 1980. Investors are worried about competition from Samsung and Apple as well as the strength of the Japanese currency. The firm will face a fresh challenge later in the year when Nintendo releases its next-generation console the Wii U.
September 17, 2012
During the AR-Summit in London, on 13 June 2012, Vuzix' newest prototype was shown, but the formal release has yet to come.
September 16, 2012
This short blog-post give us a first image of Canon's eye-wear. An important distinction between the various types is whether or not the eye-wear is optical see-through or video see-through. This means one perceives the real world directly with your own eyes, or the real world is captured by video and mixed with the virtual content.
September 13, 2012
Another month, another augmented reality-related patent. And now it is Microsoft’s turn again. If an augmented reality HUD is already a thing of the past (in terms of patent applications), the tech giant refocused its energy on what every AR experience should also have: a high quality 3D surround sound system.
September 12, 2012
So, imagine that you're Samsung, and you're looking to promote your double-SIMed Galaxy Y Duos smartphone. How to go about it? How about performing a cool light show on some dude's face? That's the approach of this spot brought to you by the Portugal wing of the hardware maker. The model in question reportedly had to sit still for "up to" three hours straight as his face and upper body were used as a canvas for the same sort of video mapping we've seen applied to the sides of buildings. The result is a little strange, a bit spooky and generally awesome, even if your Portuguese is a bit rusty.
September 10, 2012
During its annual TechForum event, Microsoft presented an Augmentend Reality mirror. Here, a Kinect-sensor, a translucent mirror and a lcd were used; a smartphone can be used as well. The AR-system, which Microsoft calls 'Holoflector', has some similarities with the 3d-gui also presented during the event, but this system consists of a translucent mirror placed in front of a lcd. The latter can be used to project a graphic overlay or animation over someone's reflection; the body's movements can be tracked by a Kinect-sensor, but the movements of a Windows phone can also be tracked by the phone's sensors.
September 10, 2012
As rumors swirl around Google’s plans to announce head-up display glasses by the end of the year, the company has quietly begun advertising for a designer and engineer responsible for augmented-reality mapping. The positions include a “special projects” front-end software engineer and a designer for local, mobile and social apps. Both job descriptions list augmented-reality mapping as a top responsibility. The designer position requires the ability to “integrate mobile platforms, augmented reality mapping, geo-location, and real-time interaction.” There’s no evidence that these positions have anything to do with the rumored head-up display (HUD) glasses, but the timing is interesting.
Last week, a New York Times article reported that Google was allegedly working on a pair of HUD glasses to be released later this year. The glasses would look similar to Oakley Thump sunglasses, and provide augmented-reality data overlays about landmarks and even passers-by right in front of a user’s eyes. The story provided a provocative glimpse into the future of augmented reality, but created more questions than it answered. How will the glasses actually work? And can Google convince the public that HUD glasses and augmented reality are more than just niche technologies? We talked with Blair MacIntyre, director of the Augmented Environments Lab at Georgia Tech, about the rumored glasses, and he got right to the point: “They will have to do a lot for people to consider buying them... Read more
September 10, 2012
In All the Universe is Full of the Lives of Perfect Creatures, made by Karolina Sobecka, viewers' movements and expressions are mimicked by an animal head which is overlaid onto the viewer’s reflection in the mirror. The resulting effect invites inquiry into issues of self-awareness, empathy and non-verbal communication. A different animal appears every time a person steps in front of the mirror. The animals represent species from across the spectrum of domestication; from wild predators to domesticated species to animals who have evolved to coexist with human settlements, while remaining ‘wild’. The animal mimics the viewer’s facial expressions, interspersing them with its own independent ones. One feels compelled to in turn enact those animal expressions, lip licking and snarling, fully inhabiting the role, following while being followed.
February 29, 2012
'Steck' together your own readable QR-code! In this workshop, organised by Amsterdam-based medialab Mediamatic, you'll learn what QR-codes are, how they work, how they're used and most importantly, how you can make one in a fun analogue way. Since we are always trying to make connections between the online and offline world, we found yet another nice way to connect the digital with the analogue. Scan the QR Codes with your smartphone, and see for yourself that they really work.
February 29, 2012
Tijdens een feest met 3D-geprinte champagneglazen heeft DUS Architects afgelopen zaterdag het project KamerMaker gelanceerd. Het architectenbureau gaat het komend half jaar een machine bouwen die kleine kamers en gebouwdelen kan printen. “We willen 3D-printen toegankelijk maken voor een groot publiek”, zegt Hedwig Heinsman van DUS. De champagneglazen werden zaterdag ‘live’ geprint in de Open Coöp in de Amsterdamse Tolhuistuin, waar de KamerMaker Launch Party plaatsvond. De tentoonstelling met vijf Ultimaker 3D-printers trok veel belangstellenden. Met de lancering wil DUS interesse wekken voor de bouw van een verplaatsbaar paviljoen met daarin een machine waarmee relatief grote 3D-prints kunnen worden gemaakt.
“Het gaat om kamers of delen van een bouwwerk. Qua afmetingen denken we aan 2,4 bij 3 bij 2,4 meter, een kleine kamer of hotelcapsule”, zegt Heinsman. Als printmateriaal wordt waarschijnlijk bioplastic gekozen. “Maar dat bijvoorbeeld kan ook een composiet of iets anders zijn. Elk materiaal heeft zijn voor- en nadelen. Met maïs als grondstof kun je bijvoorbeeld uitstekend tijdelijke bouwwerken maken. Het is goed voor het milieu, maar vergaat ook snel.” Als de KamerMaker klaar is, waarschijnlijk na de zomer, wil DUS ermee reizen door Nederland en andere delen van Europa. Uiteindelijk moet er een online Do It... Read more
February 27, 2012
Call for participation for the 11th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2012): the symposium will be held from 5 - 8 November 2012 at Georgia Tech in Atlanta, USA. The fields of Mixed Reality (MR) and Augmented Reality (AR) seek to interactively mix virtual media with a person's perception of the physical world around them. Whether interactively combining physical and virtual objects and environments in 3D, or reacting to location orother aspects of a users context, these paradigms enable fascinating new types of user interfaces, and are beginning to show significant impacton industry and society. The field is highly interdisciplinary, and MR/AR concepts are applicable to a wide range of applications. Since 1998, ISMAR and its forerunner events, IWAR/ISAR and ISMR, have been the premier forums in this vital field.
February 26, 2012
Google werkt aan een zogenoemde 'augmented reality bril'; een op Android draaiende bril die virtueel informatie toevoegt. Dit toestel zou eind dit jaar uitkomen.
February 12, 2012
Project Paperclip is the first photographic exhibition to use Augmented Reality. The concept belongs to the Portuguese creative Nuno Serrão, and by including the auditory sensors, it tries to transport visitors to a state that gives them a more profound interpretation of the photographs. The concept of Augmented Reality, utilizes a digital interface to permit the creation of a bridge between our universe and the digital universe, creating a mixed ambience in real time where the differentiation between these two realities is reduced. In this exhibition, this is brought about by using an iPhone, headsets and an application that is available on the Apple app store.
To make full use of this exhibition, visitors who have an iPhone 3 or above need to download Project Paperclip application, at the AppStore. Equipped with headphones (the better the quality, the more immersive the simulation will be), switch on the App and follow instructions to activate the soundscapes. The experience is unique each time; it is activated as the algorithm utilizes real variables for its processing, such as: the time of day, the level of noise that exists in the room, your voice, the movement and localization of the user, amongst many others.
February 10, 2012
Suwappu is een speelgoedfiguurtje dat door zijn vorm wordt herkend door je mobiele telefoon. Even teruggaan naar de premisse van Suwappu: het gaat om een speelgoed figuurtje dat door de lens van je smartphone plots eigen verhalen heeft te vertellen. Suwappu koppelt de fysieke speelgoedkarakaters aan virtuele chitchat. Wat Suwappu interessant maakt is niet zozeer dat het gebruik maakt van augmented reality, wel dat er geen sprake is van QR-codes of zichtbare codes die door je smartphone worden opgepikt. De vorm van de karaktertjes volstaat om de link te leggen met de virtuele wereld. Bovendien is de augmented reality helemaal 3D waardoor de speelgoedfiguurtjes een eigen virtueel decor krijgen. Bewegen met je iPhone vertekent het beeld niet. Zo biedt augmented reality echt perspectieven, letterlijk en figuurlijk.
De Suwappu-app wordt momenteel getest door de makers van Berg - die onder meer gebruik konden maken van de Zappar-technologie - maar het heeft alles in huis om een hype te worden. Niet alleen kunnen bijkomende karaktertjes voor extra spelplezier zorgen, je kan je indenken dat de interactie tussen de figuurtjes onderling interessant wordt. Suwappu is een idee van de Londense designfirm Berg en het Japanse reclamebureau Dentsu. Je kan de verdere ontwikkeling van Suwappu op de voet volgen op hun blog. Het wordt afwachten welke richting ze uitslaan met de technologie want je kan je indenken... Read more
February 8, 2012
Top video is broken up into squares based on depth. Contours and blobs are simplified into Box2d lines and deflect boxes. Finger tracking adds attraction points for the boxes to move to.
January 10, 2012
Qualcomm unveiled their new branding for its augmented reality platform: Vuforia. A Whole New Vu. Vuforia was shown in conjunction with an innovative joint Sesame Workshop and live demo. Together they showcased a prototype playset which explores how augmented reality can create interactive, educational and storytelling gaming experiences for children, thereby encouraging learning and imagination. See the Vuforia announcement and Sesame Street demo from Paul Jacobs' keynote address at CES.