ISEA 2013 Symposium. From 7 till 16 June 2013 in Sydney
The nineteenth edition of the International Symposium on Electronic Art (ISEA) will take place from 7 till 16 June 2013 in Sydney, Australia.
The nineteenth edition of the International Symposium on Electronic Art (ISEA) will take place from 7 till 16 June 2013 in Sydney, Australia.
In 2013, the AWE Conference will be held from 4 till 5 June in Santa Clara, California.
The AR Lab's fourth and last Pop-Up Gallery of the current study year took place on 23 May 2013. Interactive Media Design in Wonderland was a great succes! Students were supervised by lecturers Casper Koomen and Nick van 't End, who helped them to create very diverse, interactive and autonomous art pieces.
The Mobile Augmented Reality event will explore one of the most exciting aspects in mobile technology and promises to be a truly extraordinary opportunity for developers, artists, brands
You are hereby cordially invited to come and have a look at the AR Lab's fourth Pop-Up Gallery on Thursday 23 May 2013. We open directly after the Studium Generale lectures given by Cox & Grusenmeyer and Annelein Pompe, in the Bleijenburg hall at the Academy.
The Cultural Heritage Agency of the Netherlands (Rijksdienst voor Cultureel Erfgoed - RCE) invited us to develop an installation based on the painting 'Isaac Blessing Jacob' by Govert Flinck, on sh
The third issue of AR[t] is online now! A limited number of hardcopies of the magazine are available as well.
On 23 april an extra Pop-Up Gallery, Coding Victory Boogie Woogie, was organised by the research department IVT and the AR Lab. The event was inspired by the coding competition that Utrecht based medialab Set-Up initiated.
During the extra Code Pop-Up Gallery works of, amongst others, the ArtScience/C0d3l4b were on display.
The Cultural Heritage Agency of the Netherlands (Rijksdienst voor Cultureel Erfgoed - RCE) invited us to develop an installation based on the painting 'Isaac Blessing Jacob' by Govert Flinck on show in the Museum Catharijneconvent. This way we aim to make technological research about art accessible in a playful way and for a broad audience. Building upon our work for the Van Gogh Museum, we will create an installation which offers visitors to the museum a playful way to interact with this scientific data.