Learn to create amazing augmented reality apps for mobile devices. The cool apps that allow you to gain information by scanning a barcode or pointing your smartphone at an object are in demand! Learn to develop augmented reality apps for iOS, Android, BlackBerry, and Symbian platforms with the advice in this fun and friendly guide. Discover what augmented reality is and what it′s used for, learn a little about the underlying technologies, get app ideas for today and tomorrow and implement those ideas, and find out about essential resources related to augmented reality development.
Throughout: Art and Culture Emerging with Ubiquitous Computing
January 1, 2013
Ubiquitous computing and our cultural life promise to become completely interwoven: technical currents feed into our screen culture of digital television, video, home computers, movies, and high-resolution advertising displays. Technology has become at once larger and smaller, mobile and ambient. In Throughout, leading writers on new media - including Jay David Bolter, Mark Hansen, N. Katherine Hayles, and Lev Manovich - take on the crucial challenges that ubiquitous and pervasive computing pose for cultural theory and criticism.
In this book Yolande Kolstee wrote chapter 11: “Interactive AR Installation: Lessons Learned in the Field of Art, Design and Cultural Heritage.” Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a ‘good’ system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies.
iOS 5 Sensor Programming: Augmented Reality and Location Embedded iPhone and iPad Apps
January 1, 2012
Although developers have covered a lot of topics and activities with more than 725,000 apps for iOS devices, they have yet to tap the riches of location-based and augmented reality applications. This book shows you how to use iPhone's sensors – the three-axis accelerometer, GPS, digital compass, and camera – to build cutting-edge location-aware apps that interact with the physical world. You can easily access iPhone's sensors, but interpreting the data you get back from them is tricky. Harder still is combining the input from several sensors with outside data sets.
Augmented reality: Live data aanvullen met digitale informatie
March 18, 2011
De toepassingen van mobiel internet groeien explosief. De ontwikkelaars van mobiele applicaties gaan steeds een stapje verder. Zo ook met Augmented Reality: de technologie waarbij de realiteit en de virtuele wereld met elkaar gecombineerd worden. Denk bijvoorbeeld aan de mogelijkheid om webcambeelden aan te vullen met informatie van internet. Of het ophalen van extra informatie over winkelwaren, boeken en cd's via beeldherkenning, streepjescodes en QR-codes. Dit boek biedt nieuwe navigatie-ervaringen en zoektechnieken, en is daarnaast voer voor kunstenaars en creatievelingen.
Toegevoegde realiteit, staat ook wel bekend als augmented reality (AR), krijgt steeds meer invloed op ons dagelijks leven. Van internet of rechtstreeks van de computer worden gegevens, videoclips, 3D-gamesituaties en realistische simulaties aan de werkelijkheid toegevoegd. De bekendste toepassing is de informatielaag die over met de camera van de smartphone opgenomen beelden wordt gelegd.
Augmented reality (AR)—placing virtual content over live video—has progressed from an emerging technology into one of today's hottest interactive design trends. Artists and designers with little or no programming experience can quickly learn how to create AR using a variety of opensource and proprietary tools such as Processing programming language, Blender animation software, Arduino, Flash, and others.
Augmented Reality: A Practical Guide – The Complete Guide to Understanding and Using Augmented Reality Technology
January 1, 2008
Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PCs, PDAs, or camera cell phones, (or in many cases just a webcam and our standard computer monitor), you hold the device up and see through the display to view both the real world and the superimposed virtual object.
Michael Haller, Bruce Thomas and Mark Billinghurst (Eds.)
Publisher: IGI Global
Emerging Technologies of Augmented Reality: Interfaces and Design
January 1, 2006
Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design aspects. This book provides a foundation of the main concepts of augmented reality (AR), with a particular emphasis on user interfaces, design, and practical AR techniques, from tracking algorithms to design principles for AR interfaces.
Spatial Augmented Reality: Merging Real and Virtual Worlds
January 1, 2005
Novel approaches have taken augmented reality (AR) beyond traditional eye-worn or hand-held displays, enabling new application areas for the art community. This book discusses spatial optical elements and video-projectors, as well as interactive rendering algorithms, calibration techniques, and display examples. It provides a comprehensive overview, detailed math, code fragments, and implementation instructions that enable interested readers to realize spatial AR displays by themselves. You can legally download this book for free at the authors’ website.